Tuesday, November 14, 2017

Pretending I'm Cultured in Second Life

Someone who only knows Second Life as a land of ugly people and Youtube troll videos might be surprised that it has a pretty robust art scene. I've enjoyed going through various exhibitions and artistic builds- some of which take advantage of the nature of the platform to offer an experience impossible in the physical world. I've stood in a desolate plain filled with figures prostrating themselves before an overhead UFO; another time, I was carted along in a miniature train through a world of floating, colorful child-like drawings.

One of my favorite places, though, takes the complete opposite approach. The Vordun Museum and Gallery creates an experience as close as possible to its physical counterparts. From the grounds outside, to the gallery itself, and even to the gift shop. 

I'd say the only thing missing is the loud tour groups blocking the view and snapping flash photos.

I'm impressed by the attention to detail in the whole thing- you can tell The Vordun is a labor of love. Besides the build itself, the exhibits I've seen have been high-quality. There's a variety on display- historical and contemporary alike. I feel this can be a bit disorienting as you move between exhibits- suddenly going from the European Masters to a modern solo exhibition based on psychological horror gives me something like artistic whiplash. On the other hand, I can understand that it's just not practical for the proprietors to keep the space purely in one theme or another.

One particular feature of this museum that I quite like is the audio tour provided for the main exhibit. For those unfamiliar with such in RL, these typically come in the form of small headsets that one can dial for voiced commentary on a particular piece or portion of the exhibit. This functions much the same at The Vordun, with the headset provided in the form of a HUD. It's quite charming and informative in a more immersive way than notecards or the like.

I feel that The Vordun is more than just a facsimile of a real museum; it stands on its own as a worthwhile experience. I'd go so far as to say that if it is not completely comparable to a physical gallery, it is very close in terms of artistic enrichment- and the self-satisfaction about how cultured you are.

Friday, November 10, 2017

Cozy Fall Feelings in Second Life

Exploring in Second Life has something of the feel of an archaeological expedition. Though the platform still has tens of thousands of people logging in regularly, the fact is that SL is far fallen from its heyday of popularity. The remaining userbase is spread out over a vast quantity of land- quite often when I'm exploring I don't see a single other person. You get the feeling that you're exploring some ancient lost civilization, one filled with strip malls and kinky sex dungeons.

Yet for all that it looks desolate and abandoned, there are still people out there creating things in Second Life. Today I went to a little place called Botanica that advertised a Thanksgiving-themed Hunt  (essentially a scavenger hunt type deal for those unfamiliar, usually with the goal of obtaining free or very cheap prizes).

The landing is in a festive little avenue bedecked with fall colors. There's a cafe, where the hunt takes place, as well as a handful of shops including a fortune-teller, working musical instruments, and gifts and sundries. I'm a sucker for the kitsch-y look, and this place was like the inside of a Hallmark store.

And I mean that in the nicest way.

Before doing the hunt I strolled around for a while, checking the various sights and shops. The turkeys running about gobbling away were a cute touch. We had turkeys around near the house I grew up in, so it was a nice bit of nostalgia for me (though funnily enough, they always seemed to go into hiding around Thanksgiving...).

The Fortune-teller's shop was fun. The magic mirror on the wall wanted to hear a yes or no question, and was kind enough to answer an honest "No" when I asked if it could really see my future. The Tarot reader was also interesting, having specific interactions in cutting the deck and revealing the cards. The cool things you can accomplish with scripting in SL are always surprising to me.


After this I headed back for the Hunt itself, located entirely in the small Americana Cafe. I searched for various objects which, when clicked, linked to websites and Wikipedia articles giving information on Thanksgiving traditions and Pilgrim culture. Thanksgiving goodies were the reward- though I also noticed a number of goodies about the cafe which were free and not tied to the hunt completion, mostly foodstuffs.


All in all, it was a very charming experience and a fun little diversion for an hour or so. The whole thing was very G-rated, and very kitschy and whimsical. It's things like this that I feel would be great for children to experience, if it weren't an incredibly bad idea for a child to be on Second Life. But for the childlike at heart (or at brain, like me), it's worth seeing nonetheless.