Tuesday, May 18, 2021
General Update on Stuff and Things
Monday, December 7, 2020
Oblivion Update and You Tubes
So, an update. I have my Oblivion install up and running with what I consider essentials. I also decided to do a more relaxed playthrough with Haela Long-Strider to test things out. As a bonus I decided to roll with some mods I rarely use or wanted to try for the first time, that I don't see fitting in any of the characters I want to play for the near future.
Game looks super pretty. I actually ended up making a video doing a before/after from a vanilla installation. Was mostly an experiment to see if I enjoyed making videos, maybe I'll do more in the future idk. As if I need another social media void to scream into about breaking video games.
Performance was actually pretty solid with all the graphics mods... buuuut I couldn't stop there, obviously. I threw in a bunch of heavy mods like Better Cities, which I haven't used in years, and FOMO Imperial Isles, which I'd never used at all. Lots of very pretty scenery, but my fps gets pretty rough in places, especially in areas like Weye and the Waterfront. And I get the expected out-of-memory crashes occasionally. Not a huge deal, as I said this is a more laid-back testing run anyway, so unlike a normal playthrough of mine I'm not really RPing or avoiding fast travel.(Yeah, I know, neeerrrrrrd)
But in typical fashion, by the time I've gotten everything set up and can just play the game, I'm feeling the urge to play something else. Oh well, at least I've got the modlist ready and waiting when I come back. Maybe I'll mod Stardew Valley next!
My brain is absolutely, irredeemably broken.
Thursday, November 5, 2020
Adventures In Re-Installing Oblivion
I'd been putting it off for years, but recently I was finally forced to upgrade to Windows 10. I decided to take the opportunity to do a full re-install of Oblivion- though I had all of my previous files, my old install was held together with dark magic and tape, and thus prone to crashing if I changed anything.
After creating a clean vanilla slate, I decided to run around ingame to check that everything was in working order... and ended up doing whole playthrough. Including finally, after 1500+ hours of game time in Oblivion, playing the main questline to completion.
Anything I could say about the main quest was said years ago. Suffice to say I enjoyed my time with it, but am not eager to play through it again any time soon. (Okay, but for real, Oblivion Gates get real tedious, real fast.) That being said, I found myself surprised by how much I enjoyed playing vanilla. Don't get me wrong, I miss modded- sooo many times I caught myself trying to use my UI hotkeys- but it was nice recapturing what I loved about this game in the first place. The world, the quests, the core experience of Oblivion is just fun for me. I also realized a few things I didn't need to mod; For example, I actually enjoyed playing with the vanilla timescale of 30 and remembered that I'd originally modded it lower to work with basic needs mods I no longer use.
Other games, like Minecraft, don't hold my attention unless modded. But when it comes down to it, I really like Oblivion for itself. (In spite of the bugs, holy crap I forgot how buggy this game is. It makes my creaky old modded install look pretty stable by comparison, lol.)
All that being said, I am going to be once more modding the shit out of Oblivion. It's been ages since I did a full re-install, and I've learned a lot since then. There's been more work by the community to compile modern Oblivion modding guides, too, such as bevilex's popular one. It's going to be a bit of an ordeal to get back to where I was, and I don't even know how much I'll be able to save of my personal mod projects, but it'll be fun, too.
After all, as they say with Skyrim, modding the game IS the game.
Saturday, September 5, 2020
Dungeon-Making In Oblivion
Thursday, August 6, 2020
Catching Up On My Oblivion Adventures
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| gg skooma kitty |
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| some are very odd |
Thursday, February 27, 2020
Magical Waifu Wonderland in Minecraft
Here's a overview of my base. I tried to keep my building above-ground for a change, adding new buildings for each purpose. The result was a cute little hamlet, though I couldn't manage a consistent architecture or color palette. The Torchmaster mod was so nice for being able to keep the base area safe without spamming torches all over the place. Especially with the very nasty nighttime mobs from Grimoire of Gaia to deal with.
Here's the interior of my house. The first building of the base, over time it grew less important as storage and the like was moved elsewhere. I enjoyed decorating it, though. A lot of the furniture here came from the Chinjufu mod, great for that Japanese aesthetic.
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| A cozy place to relax with your Friends. |
This is the storage room, using a neat mod called Arcane Archives. I really liked it as a relatively simple yet aesthetic storage solution.
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| Featuring a shy bunny-maid. |
Finally, the room for enchanting, potion making, and other magic goodness. Also functioned as a trophy room; you can see some of my progress from the Twilight Forest.
Sunday, October 13, 2019
My Ark: Valguero Server for Little Babies Who Don't Know How to Ark
We divided the labor- he is more interested in building and infrastructure projects, while I enjoy the exploring and combat and animal raising aspects of the game. We shared resource gathering duties. It worked out pretty well, and for the most part we were able to focus on the parts of Ark we enjoy while still progressing as a mini-tribe.
I wanted to share some pictures he took of our base, which was cool as hell if a bit laggy. Castles, Keeps and Forts Remastered is responsible for the building pieces- my partner spent a lot of time looking at real castles to get an authentic-feeling layout.
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| The trees were provided by one of Eco's mods- more on them later. |
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| This doesn't even show the whole peninsula. It was a lot of space to try and keep spawns out of. |
His pride and joy was our garden. Beautiful, with plenty of crop plots, and small pets ambling about. Eco's mods are so much fun to decorate with. I ended up coming to the garden sometimes just to sit and take in the atmosphere.
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| It's hard to pick a favorite spot, but mine might be the dinosaur topiary garden. |
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| RIP Jade, my beautiful Aberrant Spino, died to my own stupidity. |
Sunday, December 30, 2018
Going Elsweyr in Oblivion
Oh, I have a blog? I forgot.
I almost had a Morrowind-y feeling exploring the province; Elsweyr is a much less safe and civilized place than ol' Cyrodiil. In fact, because of this mod, some of the biggest baddies from WAC were wandering the deserts looking to chomp my poor kitty's butt. She really isn't a terribly effective fighter, and I ended up turning the difficulty slider down (way, way down).
The mod has been relatively stable- I've encountered a few bugs here and there, but I can't be certain that they're the fault of the original authors since I'm actually using an unholy merged ESP of several Elsweyr mods (no longer available on Nexus), and who knows what trouble that's caused. A little bit of Construction Set knowledge goes a long way to deal with such things, though.
Sunday, May 6, 2018
Playing a Klepto-Kitty in Oblivion
But I figure that it's high time I actually played through the Thieves' Guild proper. Introducing Kzhirra, a fun-loving Khajiit open to new and radical interpretations of the concept of personal property:
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| She loves fashion, especially when she can get her clothes for free! |
She's actually one of the Khajiit sub-breeds added by the Elsweyr mod, which I am very much looking forward to playing through for the first time. I actually have a number of mods revolving around the province; the nightmare of sorting through and patching all these has been one of the biggest things delaying this playthrough. Hopefully I've got it all sorted out right (hope is a lie).
Though Kzhirra is still low-level and hopeless at combat, she's been a blast to play so far. I've been having a lot of fun moving through the various underground communities added by Nernie's Thieves Grotto mod. This modder does wonderful work with the poor and lower-class areas of the game, creating places that are beautiful, unique, and yet authentically rotten.
I always roleplay my characters to some extent; though I'm definitely not as hardcore as some people, I find that even a little roleplay can really breathe life into the game mechanics. For example, I know that when Kzhirra's stealing something, as long as that sneak crosshair isn't lit up at the moment of theft, I've gotten away scott-free. It could be broad daylight with half a dozen people in the room, yet none will be the wiser. But I find trying to actually remain undetected- working at night when a mark is asleep, staying in the shadows, cut-and-running if a guard does see me prowling about, has been a lot of fun and actually makes me feel more of a proper cat burglar. With the balance changes added by Oscuro's Oblivion Overhaul, it's more of an effort climbing the ranks and gaining the respect of the Gray Fox. When Kzhirra does eventually earn her place among the legendary thieves (or gets run out of the province), I'll know that she's definitely earned it.
Sunday, April 8, 2018
Status: Always Modding
Friday, February 16, 2018
Stardew Valley and Chill
When I started playing some Stardew Valley recently- after not having touched the game since soon after its release- I didn't much consider the modding aspect. I'd seen that a Nexus Mods portal existed for the game, but figured it would likely be confined to graphics replacers and the like. I just wanted to relax and do some farming, maybe marrying Shane in the process (I'd been so sad to learn, during my first playthrough, that he wasn't available to woo).
Sunday, October 15, 2017
Morrowind and The Breaking Point
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| For a 15-year-old game, at least. |
For this playthrough I've been keeping it all vanilla. I'm a firm believer in not modding a game before you've experienced the original first. You should know what exactly you want to change before you go changing it. Even someone's bare-minimum "must-have mods" list is going to be subject to personal opinion. Form your own opinions, first.
Now, there are a bunch of things I want to change, based off my current experience with the game. But I'd resisted the urge thus far, strolling around enjoying the blocky faces, the infohub NPCs, and those lovely, lovely cliffracers.
But everyone has their limit, and I found mine. What was my breaking point? Vanity, of course.
Morrowind has a surprising variety of clothing, from the familiar Imperial styles to the native Dunmeri fashions. As someone who likes to ogle their character in third-person, I was having a good time trying out various items.
But then I decided to spring for an enchanted robe from a vendor, and encountered the hideous white saran-wrap shader Morrowind uses for enchanted items. After mere minutes of walking around looking like I'd been abducted by Dexter, I broke.
Correctly guessing that I wasn't the only one who couldn't stand the effect, I settled on Pluginless NoGlow as my solution of choice. I prefer the simple replacer solution, with the least impact possible on my game. Now my character can strut her stuff in style and continue her almost!vanilla adventure.
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| Stunning. |
Thursday, October 5, 2017
Well-Diving in Oblivion
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| Haela Long-Strider, mod-tester and grumpyface extraordinaire. |
Tuesday, August 29, 2017
Minecraft Mods I Think Are Pretty Neat
Saturday, August 26, 2017
I Don't Even Like Minecraft, And Yet I Keep Playing It
Minecraft's stupendous popularity seems mystifying at first for some observers, but I think it just comes down to the incredible potential that the game seems to offer as a creative platform. From in-game builds, to user skins, resource packs and mods, there's so many aspects that are open to the user for creative expression. The bare-bones graphics and gameplay seem like a blocky canvas that one can paint their blocky vision on.
Or so it feels to me, for about a week. Then stagnation, frustration and boredom set in. I lose inspiration and will to continue a playthrough, with half-finished builds, aborted expeditions, personal goals left hanging. I quit, swearing that this time I have learned the error of my ways, that Minecraft is just not the game for me. Then some time passes, memories fade, and I start feeling the pull. The sense of freedom, the creative inspiration. The cycle starts anew.
When I do come back, most times I want a fresh start. A new adventure, a new modlist. The Minecraft modding community is large and prolific, with new and exciting creations popping up all the time.
It's also a giant burning tire fire of rumors, drama, politics, and terrible fragmentation. I've never seen a community so split between different versions of the same game. Since Minecraft is still being updated, and each update tends to break compatibility between mods, a cycle has developed where many people stay on the old version while authors update their mods; at some point, a critical mass is reached where enough mods are ported that a large chunk of users adopt the new version. By this point, the next official update is in development, and just when everyone's getting comfortable the update is released, and here we go again.
For every update there are some mods that never get ported and new ones making their debut. Authors appear and disappear, or pass the mod along to a succession of maintainers. Some people never bother to upgrade, not wanting to lose their current playthroughs and favorite mods. The majority, though, move on, and some really innovative, fun mods get left in the dust.
So the first question facing me as I look into building a new modlist is- what version am I going to be playing? In this case, I'm thinking about the current update, 1.12. As it is- for now- the bleeding edge, a lot of mods I'm interested in aren't ported yet. But there are others I've never used before, and am eager to try out. I'm still feeling out the theme of the modlist; I prefer more focused playthroughs over giant "kitchen sink" packs that attempt to fit in as many mods as possible. But, in the next post, I'll try and spotlight some of the ones I've currently got my eye on.
Thursday, August 17, 2017
Oblivion, Or How I Learned to Stop Worrying and Love the Potato
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| Pictured: A screenshot of an Oblivion NPC. |















































